Tutorials:Texture Hints

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Texture hints are used to tell StepMania how to load graphics files. For example, one

Hint Description
res #x# Tells StepMania to load the texture as though it was actually sized #x# pixels.
32bpp Sets the image's color depth to 32bits.
16bpp Sets the image's color depth to 16bits.
dither Tells StepMania to dither the texture if appropriate. Useful for textures with gradients.
stretch Tells StepMania to stretch the internal texture size to the next power of two. Useful for images that won't tile correctly.
mipmaps Enables mipmap generation.
nomipmaps Disables mipmap generation.
grayscale Optimize loading of grayscale images.
alphamap Tells StepMania to only bother reading the alpha values; all color is assumed to be white.
doubleres Tells StepMania to treat this texture as a high resolution texture. It will be resized by half if high-resolution textures are disabled. (StepMania 4 alphas only)
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