Simple Lua Object Maker for SM Documentation
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I'm too lazy to go all out and make a help file so here you go.

==General==
One of the first things you'll notice as you go through the tabs is that you
get InitCommand, OnCommand, and OffCommand. Now I don't exactly know how other
themers go about it, but I always put the stuff that should happen first in the
InitCommand, i.e. positioning, diffusion, setting diffusealpha to 0, etc.

On and OffCommand are simple and self-explanatory.

You'll notice I don't give you the space to make your own command. That's
because this is the SIMPLE Lua Object Maker. Making your own commands is more
of an Intermediate to Advanced thing. You can edit the textbox to include
them though.

I removed the Edit menu because I was lazy. If you need to cut/copy/paste, use
the systemwide shotrcuts:

Ctrl+X - Cut
Ctrl+C - Copy
Ctrl+V - Paste

==LoadActor==
You get to use a fill selector to choose the file you want to add.
Keep in mind you must set the x and y coordinates yourself, as this doesn't do
that for you.

==LoadFont==
You may wonder why there's two spaces for Font Filename. That's because in
every instance I've seen of LoadFont, there's been a need for two arguments.
It's useful if you have exactly one space between characters, i.e. you're
going to use Common normal.

What you'd do there is put "Common" in the first box (no quotes) and "normal"
in the second (alo no quotes). If your filename has only one part, like
"blaster", put that in the second box.

From there you can use Default Text to set a default text value. If you need
to dynamically change it, that's a bit more advanced and isn't possible in
this Simple Lua Object Creator.

==Quad==
Here comes the fun part!

Quads let you choose a color. You'll notice that the Windows Color Picker
doesn't let you choose an alpha. Currently, I have the program set to put
an alpha value of 1 in, so don't be smart and add another number after the
third because you'll just end up with 5 numbers and StepMania will puke on
itself.

Width and Height are in pixels and use the zoomx and zoomy commands instead
of something like zoomto,x,y; because I was once again lazy.